With Unreal Engine 5.0, rigging and animating in-engine became a real possibility. UE 5.1 has taken another step forward, so artists don’t have to hop back and forth between various DCCs. Learn about the recent changes to the Control Rigs and animation tools via real-life examples.
Learn more about recommended Hotkeys & Preferences: https://dev.epicgames.com/community/learning/tutorials/W5vD/unreal-engine-animating-in-engine-settings-preferences-hotkeys
We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: https://www.unrealengine.com/en-US/events/unreal-fest-2022
29 Comments
6:34 That's the first time I've ever seen anyone make use of that Developer Folder. I never even considered using it like that.
Say, they have this Animation Physic Calculation feature in this software called Cascadeur, it would be really cool if Unreal would bring something like this to the table.
that proxy control is amazing!
I succeeded in making a weapon reloading animation in UE 5.0. I'm very excited for 5.1 because it was one of the most difficult things I've done and I refuse to touch animations until the next version comes with all the improvements. It was so difficult without a constraints system LOL.
I'm hoping to basically not use Maya for animating any more. Gonna be so awesome.
Will the cardboard box rig be available to download somewhere for closer inspection?
These constraints are great. Blender has this already and it's neat seeing Unreal bust this out to haha
Is there any way you all could fix the viewport navigation controls for the orthographic viewports in Unreal Engine? In perspective view, Pan is middle mouse, Zoom is right mouse. In ortho viewports you flip these controls. Pan is right mouse, Zoom is left+right mouse. Unreal is the only DCC in the industry that does this. All other DCC's have a unified viewport navigation. I would love to animate in Unreal, but I also use the orthographic viewports when I animate. Having the controls flip on me is annoying and a deal-breaker.
You keep cutting to the speaker's face talking when we would want to see what he's doing on screen instead. Makes it hard to follow.
Is the list of hotkeys/preferences available? I don't see a link for that, but having that doc would be super helpful!!
I could not follow and miss out important part when you keep cutting from screen to the speaker face. Maybe I am too slow.
Interesting to see he lost his baked anim. Developer folder content not searchable? I’ve hit that before
I just don't understant why you must switch between UE screen and speakers face during he is showing something important, please keep video just on the screen for all the time 🙁
25:04 Thanks operator
Few things that stop me from using UE5 as the one app for animation.
First, there're no more richer tools to work with animation graph, at the very least things like stretching, push-pulling and smoothing curves would be enough for majority of tasks. This is especially would be crucial for working with mocap data to clean it up.
Second, the constraint setup is way too simple. Blender has much richer option on constraint setup along with its influence value.
These are definitely amazing to have, but for now mostly these are baby steps. If UE5 devs will be able to fulfil the lack for those features in Sequencer – that will be the bomb!
Think they'll ever create a quick control rig setup? Most people use Blender to rig their characters and animate, because it's just so much quicker.
Very powerful updates!
[2:28] Hotkeys
[4:55] Create world
[6:20] Create Level Sequence
[7:08] Add character
[8:00] Animation Mode
[10:30] Box Rig Controls
[11:40] Pivot Mode & Proxy Control
[15:33] Edit timing
[16:45] Tweens Tool
[18:27] Add, Blend and Edit Animation Clips to Sequence
[21:24] Animation layer
[25:38] Bake Animation
[27:48] Constraints
Great news about constraints but can u make the constraints weighted please so we can blend them on or off smoothly so things don’t snap?
Man! My animations are about to reach a whole new level!
not sure why they dont use the puppet -record mode, so you grab the object and move it in real time while recording. at least youll have the timing and spacing recorded. specially with this object would've been very useful.
This is amazing, really love the automatic pivots! Only thing missing is the skeleton creation and weight painting, and it's basically a super amped up version of BGE. Love it!
Two thoughts:
1. If you select an actor/object, could we get not just a list of parents, but also a list of all children and siblings? This would make navigation a whole lot quicker, and up the transparency within the hierarchies. Especially if you then can select (and maybe focus on) it by clicking it.
2. Can we set the influence of a constraint, or is it binary?
2b. If we can set the influence, can we do it with curves and not just predetermined tangents? We're animators after all, we need the curves, haha.
2c. Can we blend constraints? Like in the example of passing the ball between hands; being able to blend between the parents' influence may not be a super common use case, but very useful whenever needed.
Hoping for a lot more videos with Fredrik!
It is an excellent demo, and I am sure the instructor representing it is a good looking person so the camera is on him when he tries to do things, but I am interested in what he is doing more. Unfortunately, I missed some of his tutorials due to that. I hope next time make the picture of the instructor smaller so we can follows his demo!!. Thanks.
what a stupid operator in this video??? They show FACE when need to show UE manipulations
hello i can create materials in ue5 like in substance designer? I am interested in creating patterns and lace. Thanks
Did the guy animate a clip like Attack On Titan in the end? It's amazing!
NOooooo… i dont know the 2 rotate ArcballRotate & ScreenRotate… this is relly awesome. invertmiddle mouse already in my preferences.
for who want start every new project with this preference enabled, add this string in the file : c:Program FilesEpic GamesUE_5.0EngineConfigBaseEditorPerProjectUserSettings.ini
bAllowArcballRotate=True
bAllowScreenRotate=True
bInvertMiddleMousePan=True
Invert Middle Mouse is present as False, switch to "True", the other 2 rotate, paste below the middle mouse preference.
Fun and useful! Well done thx!
Coming Back here after running into an issue with control rig. Has anyone solved the problem where you cannot rotate a control 360 degrees without the animation breaking. I thought the Euler Transform setting on the controls would fix it but nope still not able to do spins or twirls.
Great video, just please keep the program on the screen more often 🙂