We take a look at progress with Glitch Garden, talk about next plans, and share Custard Prophet’s Let’s Play of Tundra Runner.

Links:
Custard Prophet’s Tundra Runner Let’s Play:

Tundra Runner Online Version (works in Chrome, desktop):
https://tinyurl.com/sktdhor

A Year of Game Design is a game design journal of one person’s attempt to learn game design for 30 minutes a day every day for a year. Published by Zilla Blitz.

Episodes are published bi-weekly.
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3 Comments

  1. Good work!

    Think bi-weekly updates will give you more visible advancement, so that is probably a good idea.

    It looks great what you got now, and I almost cannot wait to see what you get up to next.
    Tutorials and courses is a great way to get into the stuff, but your own projects is where the real understanding comes.

    And remember, when working from your own designs: If you get stuck and don't know how to progress, put it on the back-burner while digging up some tutorials to help learn how to do it.
    PS. I thi… perha… you migh… maybe you miss-typed "Glitch Garden" a bit in the title and description (as Laser Defender), and also "Weeks #19-20" in the title. 😉

  2. Really good to see you back with this and the 2 weekly format seems to work well. Awesome progress being made and liking how the game is coming along and the progress you are making learning the systems. Looking forward to you eventually starting to build the games you want to build and reckon that will be awesome to see. Keep on Truckin mate really loving this journey!

  3. Was a pleasure to put that together, a lot of fun. Really excited that your eventually moving into sim/strategy games. Like you, these are the games I enjoy playing most. I'd love to give some of those a test drive.

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